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obstacles are not removed from the costmap

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Hi, I've searched and i found similar questions, but no conclusions. scenario: ROS: Indigo Laser: XV11 The robot is stable not moving, i move near the robot, and the map is updated with an obstacle, i move away, and the obstacle is not removed (unless the move_base is restarted), the laser is clear, the obstacle is still there plus some yellow dots. rviz snapshots: initial: https://dl.dropboxusercontent.com/u/17246489/costmap_start.png obstacle present: https://dl.dropboxusercontent.com/u/17246489/costmap_obst.png no real obstacle, (obstacle still there), laserdata only : https://dl.dropboxusercontent.com/u/17246489/costmap_noobst_laser.png If i go again to the front of the robot the obstacle area get's bigger, and stays there even when i move away. Any clues ? Regards, Tiago Update1: (costmap parameters) ========================================================== robot_radius: 0.22545 inflation_layer: enabled: true cost_scaling_factor: 10.0 inflation_radius: 0.25 obstacle_layer: enabled: true obstacle_range: 2.5 raytrace_range: 3.0 max_obstacle_height: 0.6 min_obstacle_height: 0.0 observation_sources: scan_source scan_source: data_type: LaserScan topic: /xv11 marking: true clearing: true expected_update_rate: 0.4 observation_persistence: 0.0 ========================================================== local_costmap: plugins: - {name: sonar_source, type: "range_sensor_layer::RangeSensorLayer"} - {name: obstacle_layer, type: 'costmap_2d::ObstacleLayer'} - {name: inflation_layer, type: 'costmap_2d::InflationLayer'} global_frame: /odom robot_base_frame: /base_footprint update_frequency: 3.0 publish_frequency: 1.0 static_map: false rolling_window: true transform_tolerance: 1.0 map_type: costmap width: 6.0 height: 6.0 resolution: 0.01 ========================================================== global_costmap: plugins: - {name: sonar_source, type: "range_sensor_layer::RangeSensorLayer"} - {name: static_layer, type: 'costmap_2d::StaticLayer'} - {name: obstacle_layer, type: 'costmap_2d::ObstacleLayer'} - {name: inflation_layer, type: 'costmap_2d::InflationLayer'} global_frame: /map robot_base_frame: /base_footprint update_frequency: 1.0 publish_frequency: 0.0 static_map: true rolling_window: false resolution: 0.01 transform_tolerance: 1.0 map_type: costmap

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