I want to use a static map provided by `map_server` to populate the obstacles used for both global and local navigation by `move_base` (Assuming a completely static environment, no dynamic obstacles). Using the exact same parameters for both the local and the global map produces different results. The global costmap behaves as expected, being populated with inflated obstacles, while the local costmap remains empty. As such global navigation plans look excellent while execution involves locally optimizing the route through walls.
local_costmap: # And also global_costmap
robot_radius: 0.2
inflation_radius: 0.2
global_frame: /odom_fused
robot_base_frame: base_link
update_frequency: 10.0
static_map: true
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